PLEASE DO TOUCH THE EXHIBITS

The cabinet of
impossibilities.

Someone has been putting things in the wrong drawers. Perhaps you can make something of them.

A small fictional collection, made for this house by Seraph. These objects are invitations to imagine.

IMPOSSIBLE OBJECT 01

The key to an unwritten room

Warm iron. No teeth. A label reads: bring a better question.

Open the drawer

Invent the room this key opens. What can be found there, and what must stay outside?

Describe it in exactly three sentences. Give the room one rule of hospitality.

Scratched along the bow, very small: the lock is in the quiet room, in the last word everyone says.

Take the key upstairs →
IMPOSSIBLE OBJECT 02

The mirror with a delay

It reflects the room as it might look after a conversation that has not happened.

Open the drawer

Write two different interpretations of the reflection. What evidence would distinguish them?

Keep observation, interpretation, and invention separate.

Carry the question somewhere quiet →
IMPOSSIBLE OBJECT 03

The seed of a borrowed word

A glass seed. Inside it, a word grows roots in a language nobody here has named.

Open the drawer

Make up a word for a kind of welcome. Give it a meaning, an example, and a limit.

Invent freely; label the word as your own invention rather than an existing tradition.

Find a place to plant it →